This was due in part to the emergence of Multi-Channel Networks like Machinima and Full Screen that managed (and often mis-managed) multiple creators at a time. In the early 2010s, the Let’s Play format was immensely popular on YouTube. So if TTT wasn’t an original concept, why did it become so popular and go on to inspire so many other titles? Partly, it was a case of being in the right place at the right time. It was even made in the Source engine, just like Garry’s Mod. The Ship was released three years earlier and features a similar premise, with players trying to stealthily kill each other off. The game’s premise isn’t entirely original - it’s based on Dimitry Maximoff’s party game Mafia (also known as Werewolf) in which players use deduction to determine the identities of the killers before it’s too late - and TTT wasn’t even the first game of its kind available on Steam. Detectives attempt to determine the identity of the traitors, while innocents simply have to survive until the end of the round. It’s up to the terrorists to discover just who the traitors are and kill them - meanwhile, the traitors must kill the rest of the terrorists without drawing too much attention to themselves to win.Įach player is assigned a different role: traitor, innocent, or detective. The mod first appeared online back in 2009 and takes place in a satirical version of the game Counter-Strike, in which there are traitors among a group of terrorists. One of the most popular mods for Garry’s Mod is Trouble in Terrorist Town. Today, standalone games in those genres like Among Us and Prop Hunt are huge successes, but it isn’t a stretch to say they might not have existed at all had it not been for Garry’s Mod. Valve would later publish a stand-alone release of the game - meaning that Garry’s Mod had gone from a mod of a Valve game to a game published by Valve, and the game developed mods of its own. Mods such as Morbus, Prop Hunt, and Trouble in Terrorist Town introduced many players to now-familiar genres like asymmetrical multiplayer and social deduction. It was a simple sandbox that let players spawn in and mess around with various props and characters from the game’s files. When Garry’s Mod (named for its original creator, Garry Newman) was released in 2004, it was originally just a mod for Half-Life 2 made within Valve’s Source game engine.
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